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The Incorporated Strange Secrets (Annemann)

£1.99

Ted Annemann teaches great tricks and magical effects in this nineteen page booklet of  magic. Collectors of his books know how practical and entertaining this magic is!

This collection of Annemann material, which was originally published in 1939, measures up to the high standard of excellence that has made Annemann’s name synonymous with magical feats of great ingenuity.

Contents include:

  1. Insto-Transpo. A marked card, placed in a spectator’s pocket, changes place with another marked card that has been held in the performer’s pocket.
  2. Stop. A chosen, replaced card is made to appear at any number from the top of the pack that is named by a spectator.
  3. The Dollar-Cigarette Challenge. A dollar-bill (with serial number noted) is burned in an envelope and caused to reappear inside a cigarette.
  4. Remote Control (Improved). This item consists of improvements, by Orville Meyer, on a card trick that has long been popular.
  5. The Accessory. This is a familiar piece of standard equipment which, as Mr. Annemann points out, can be used very effectively for forcing a number with counters, a question from among a dozen or so written by spectators on slips of paper, and so on. The author calls it “an original idea for a forcing device of super-excellence, and the most innocent of all yet to be conceived.” It is really very good.
  6. Mental Dollars. The performer borrows three one-dollar bills, and reads the serial number of the one that is indicated by a spectator.
  7. Number, Please! A telephone-book test. (This and the previous feat employ the accessory mentioned under Item 5, above.)
  8. Sensitive Thoughts. With a deck that is very simply “stacked,” the performer manages to tell one spectator what card will appear at a chosen number, and to tell another the position in the pack occupied by a named card.
  9. The Card Doctor. A torn-and-restored-card trick, with a novel story.
  10. Slates and Aces. The names of the four aces are written on a slate, and three of these names are erased by “a ghostly hand,” leaving only the name of the ace that has been designated by a spectator.
  11. Poker Plus. In this feat, the performer demonstrates his ability to win at poker.
  12. Thought, in Person. Using a one-way deck, the performer finds “the card thought of” in an effective way.
  13. A Mental Headache. A clever method of performing a trick that appears to the audience to require the possession of a phenomenal memory – but doesn’t!

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Description

Description

Ted Annemann teaches great tricks and magical effects in this nineteen page booklet of  magic. Collectors of his books know how practical and entertaining this magic is!

This collection of Annemann material, which was originally published in 1939, measures up to the high standard of excellence that has made Annemann’s name synonymous with magical feats of great ingenuity.

Contents include:

  1. Insto-Transpo. A marked card, placed in a spectator’s pocket, changes place with another marked card that has been held in the performer’s pocket.
  2. Stop. A chosen, replaced card is made to appear at any number from the top of the pack that is named by a spectator.
  3. The Dollar-Cigarette Challenge. A dollar-bill (with serial number noted) is burned in an envelope and caused to reappear inside a cigarette.
  4. Remote Control (Improved). This item consists of improvements, by Orville Meyer, on a card trick that has long been popular.
  5. The Accessory. This is a familiar piece of standard equipment which, as Mr. Annemann points out, can be used very effectively for forcing a number with counters, a question from among a dozen or so written by spectators on slips of paper, and so on. The author calls it “an original idea for a forcing device of super-excellence, and the most innocent of all yet to be conceived.” It is really very good.
  6. Mental Dollars. The performer borrows three one-dollar bills, and reads the serial number of the one that is indicated by a spectator.
  7. Number, Please! A telephone-book test. (This and the previous feat employ the accessory mentioned under Item 5, above.)
  8. Sensitive Thoughts. With a deck that is very simply “stacked,” the performer manages to tell one spectator what card will appear at a chosen number, and to tell another the position in the pack occupied by a named card.
  9. The Card Doctor. A torn-and-restored-card trick, with a novel story.
  10. Slates and Aces. The names of the four aces are written on a slate, and three of these names are erased by “a ghostly hand,” leaving only the name of the ace that has been designated by a spectator.
  11. Poker Plus. In this feat, the performer demonstrates his ability to win at poker.
  12. Thought, in Person. Using a one-way deck, the performer finds “the card thought of” in an effective way.
  13. A Mental Headache. A clever method of performing a trick that appears to the audience to require the possession of a phenomenal memory – but doesn’t!

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